Splinter Cell Remake — Remake Preview & News
Ubisoft Toronto's Splinter Cell Remake marks the long-awaited return of Sam Fisher after a decade of franchise dormancy, reimagining the 2002 stealth classic using the studio's Snowdrop engine — the same technology that powered The Division series and the upcoming Star Wars Outlaws. The development team has explicitly stated they are not making an open-world game, choosing instead to honor the original's tightly designed, linear mission structure where every shadow and surface type matters. The lighting and shadow system, which was revolutionary for its time, will be rebuilt from the ground up to take advantage of modern global illumination techniques, making light-meter management more dynamic and intuitive than the original's binary light/dark system. Ubisoft has also confirmed they are modernizing the control scheme and AI behavior without stripping away the deliberate, methodical pacing that distinguished Splinter Cell from faster-paced contemporaries like Metal Gear Solid. For fans who have been waiting since 2013's Blacklist, this remake is not just a nostalgia play — it is Ubisoft's test of whether the pure stealth genre, which has largely been absorbed into action-RPG frameworks, still commands a dedicated audience in the modern gaming landscape.
Status
in development
Original
2002
Remake
TBA — In Development
Developer
Ubisoft Toronto
About the Remake
Ubisoft Toronto's Splinter Cell Remake marks the long-awaited return of Sam Fisher after a decade of franchise dormancy, reimagining the 2002 stealth classic using the studio's Snowdrop engine — the same technology that powered The Division series and the upcoming Star Wars Outlaws. The development team has explicitly stated they are not making an open-world game, choosing instead to honor the original's tightly designed, linear mission structure where every shadow and surface type matters. The lighting and shadow system, which was revolutionary for its time, will be rebuilt from the ground up to take advantage of modern global illumination techniques, making light-meter management more dynamic and intuitive than the original's binary light/dark system. Ubisoft has also confirmed they are modernizing the control scheme and AI behavior without stripping away the deliberate, methodical pacing that distinguished Splinter Cell from faster-paced contemporaries like Metal Gear Solid. For fans who have been waiting since 2013's Blacklist, this remake is not just a nostalgia play — it is Ubisoft's test of whether the pure stealth genre, which has largely been absorbed into action-RPG frameworks, still commands a dedicated audience in the modern gaming landscape.
Platforms
- PC
- Xbox Series X|S
- PlayStation 5
Genre
- Stealth
- First-Person Shooter
- Action
More Information Coming Soon
Frequently Asked Questions
Is the Splinter Cell Remake a full ground-up remake?
Yes, Ubisoft Toronto has confirmed this is a complete from-the-ground-up remake of the original 2002 Splinter Cell, not a remaster or a simple visual upgrade. The team is rebuilding every asset, system, and level using the Snowdrop engine while adhering to the core identity of the original — a linear, tightly scripted stealth experience where patience, observation, and precise execution are paramount. The developers have drawn a clear distinction between their approach and the open-world design philosophy that has dominated Ubisoft's recent output, reassuring longtime fans that the remake will not sandbox-ify Sam Fisher's missions.
Will Michael Ironside return as the voice of Sam Fisher?
Michael Ironside, the iconic voice of Sam Fisher, has expressed interest in returning — and Ubisoft has indicated they want him back — but no formal announcement has been made. Ironside did not voice Fisher in Splinter Cell: Blacklist (2013) due to health issues at the time, though he later returned for a Ghost Recon Wildlands crossover appearance in 2018. Given the remake's stated goal of honoring the original and Ironside's publicly stated enthusiasm for the project, his return is widely expected but remains unconfirmed as of mid-2026.
Will the Splinter Cell Remake be open world?
No. Ubisoft Toronto's creative director has explicitly stated the team is not making an open-world game, drawing a deliberate contrast with the design direction of recent Ubisoft titles. The remake will retain the original's linear, mission-based structure where each level is a self-contained sandbox of shadows, environmental interactions, and patrol routes. This commitment to a focused level-design philosophy is one of the most reassuring signals for purists who feared the remake would dilute Splinter Cell's identity by chasing open-world trends.
What engine is the Splinter Cell Remake using?
The remake is being built on Massive Entertainment's Snowdrop engine, which previously powered Tom Clancy's The Division 1 and 2, the upcoming Star Wars Outlaws, and Avatar: Frontiers of Pandora. Snowdrop's strengths in dynamic lighting, real-time global illumination, and complex environmental interaction make it a natural fit for a game built around shadows and stealth. The engine's node-based scripting system also promises to make the AI patrol behaviors and environmental reactivity more sophisticated than what was achievable on the original Unreal Engine 2 codebase.
Will Spies vs Mercs multiplayer return in the remake?
Ubisoft Toronto has not confirmed whether the classic Spies vs Mercs asymmetric multiplayer mode — a fan-favorite feature introduced in Splinter Cell: Pandora Tomorrow and refined in Chaos Theory — will be included in the remake. The original 2002 Splinter Cell did not ship with Spies vs Mercs, which means its inclusion would be a new addition rather than a restoration. The development team has stated their primary focus is on delivering a polished single-player campaign first, with multiplayer considerations secondary. Many fans hope the mode will be added post-launch or as part of a future Splinter Cell title if the remake performs well commercially.
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